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Brilliant. Exactly what I was looking for.
A basic and possibly stupid question; How would I "add a method" to an existing type in C#? For example say I would like to be able to get the...
Ah, thanks very much. That was the problem.
I'm just getting started with Unity GUI, and am having trouble getting GUIstyle to work with C#. To start with I'd like to expose GUI style...
Another one here wanting to embed unity 3d in an appplication. We have a product that embeds a vitools player into a winforms app and would like...
There is no "proper" setup, just appropriate settings for your required output. Scale your models so that 1 unit = 1 metre in maya, check your...
Thanks. I see, I was using MaxParticleSize to decrease the size of the particles. If I set MaxParticleSize to be 1 and decrease the size using...
I am working with the Standard Assets water particle systems and am finding that the rendered particles do not stay constant size when viewed from...
I've had this happen in a few projects, where there's multiple objects with the water shader. I'm hoping it's something to do with my setup of...
Here's another example. On the left reflections and refractions are displaying correctly. On the right it is incorrect after a small orientation...
I've got a problem with the pro water shader. The reflection seems to flicker and display incorrectly depending on certain camera positions and...
I'm still having trouble with this in a lot of my scenes. No problem with standalone but I can't get web player build to work.
I am very keen to have coloured shadows. For example being able to assign a material instead of just strength. We used to be able to do this with...
Anyone had any luck on fixing this? I have this problem with every mesh except the prefab disk that comes with the package.
I've just opened a project created with Unity 3.1 in 3.3 Pro and a lot of my materials, shaders or lighting are behaving strangely. My simple...
No luck yet. I tried using LateUpdate and also combining scripts. I'm wondering if it is some floating point round off error somewhere.
That sounds right, I have a few scripts on the go. I'll see if I can get the timing working a bit better.
I've made a game which involves interpolating a camera along a series splines. In the editor this works fine, but I find the interpolation is not...
Works well, thanks very much!
For a given script, is it possible to get a listing of game objects that have that script as a component?