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Alright, thank you for the answer. I will try a shot to my crazy idea of generating an override track with all root transforms baked.
Does it mean it won't be fixed for 2018.1 release?
Hi, I found that the clip root motion offsets are not applied to an animator if that animator has an empty (or a filled) controller. I'm finding...
I've started using Unity3d 2018.1b8 in my project and I am finding a different behaviour from 2017.3 What I'm doing for a character movement is...
There is some development that can only be done by unity though. From the project FAQ: Moving NavMesh platforms: new API is required for...
I am wondering if the NavMeshComponents from github is still on development. It looks like it is been months without activity and there is nothing...
I think I found the source of the problem. The values produced for "time" in CinemachineBasicMultiChannelPerlin::MutateCameraState() are...
I am having some trouble using noise in this version. Using any of the presets from the package the effect is quite extreme, the camera jumps...
You where right, I just found the culprit. It was not affecting other applications so I thought it was unity related. Thank you Peter.
This is happening in Unity 2017.1.0f3 Every time I press shift and "O" I get an overlay over every single editor window showing me FPS and CPU,...
Looks like the package is missing the file CinemachinePostFXV2.unityPackage. Is anywhere I can get it?
@Gregoryl that is great. Thank you again for all the help!
Gregory, that is awesome! I was hoping for a response but I was not expecting a fix. Now, watching the changes I feel like a fool. I tried...
Hi Gregory, I found out the real source of the problem, it has to be with CinemachineBrain camera blending and the destroy of virtual cameras. If...
The way that the virtual cameras are unloaded is by not marking them as "DontDestroyOnLoad" and then loading the playable area scene from a script...
Hi, I am having a problem when working with Cinemachine virtual cameras and multiple scenes in the editor. What I have is a "master scene" that...
Hi Gregory, I will do that. Thank you for the (really quick) answer.
Hi, I am modifying the priority for cinemachine virtual cameras from a script to switch cameras based on script events. But I'm having a problem...
Great! I was thinking about hacking it myself buy I thought it will worth asking. Thank you!
@Adam_Myhill is there any plan for PostFX profile blending?