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Hello Leslie, I know you already replied that PlyGame is officially not supporting networking. Will you plan to introduce networking later,...
For simple design, visual feedback should work in Blend, as long as you include noesis dependencies (I must admit we didn't tried because most of...
Thanks for your feedback Jaimi. Our original desktop application uses lots of XAML design, principally for some complex visual hierarchical...
Hello everybody. We are a small team working on non games commercial apps. Essentially web and desktop based, we are currently...
Hello srimarc, Main problem I encontered for Unity 3.5 is that Unity 3.5 don't support namespaces, so I had to remove them, plus I had to...
Hello Srimarc, I am currently trying to integrate StrangeIoC with nGUI ; do you have some recommendations with this ? I also adapted...
.. It works absolutely fine inside an Empty unity project, but when I come to include it inside our project (which encloses various Xcode...
... Checked the console, oAuth is ok (checked)... don't understand why the application can't receive messages from Xcode ! Please help !
@Prime ; yup sure. I used our Google Game ID config with the demo scene, but same problem, it gets inside Safary, then authorise, then go back...
... But still can't receive messages from Xcode (Authenticationsucced/failed..Etc...) I replicated your sample project, calls to...
Prime, you rock and all of yours are blessed. ... I was blind but now my application builds automatically without intervention of humble man's...
Hello Prime ! We are using the new Prime31 Google Play Game pluggin (iOS version for now). It's a great pluggin, very powerfull, Google...
As a site note, just to illustrate my mind, saying that the tool don't make any difference. It's skills and talent that makes the real difference...
@AllWhoWantsToRead : For Artists who really want to learn 3D, just take the Tool which is the worse for you. No offense, it's not ironic. I...
I reseted several time mesh info, reimporting the mor file but still have the error :s Please note that I am using unity 3.5.x (not 4.x)....
Hello, I have a problem using MegaMorph script on a character composed with several morphed meshes ; when I import Morph file I have the...
Thanks Dantus for clarifying this :)
Hello all, I wanted to be sure if a dll pluggin or scripts that are inside an Editor folder are NOT included by unity inside the final code...
Ok :) As it is most of the time empty class and definition, I thought it could be a place for adding external declarations or facilitators for...
...It would be awsome if it was for sharing Classes between Objective-c and Mono. But I doubt it is :D ..So what is it and how is it used ?