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So let me get this straight. Salsa is UNABLE to work with the Unity animator because it constantly fights it in the LateUpdate loop. Is this...
Thanks but I just looked into this and your documentation is incomplete. The 'more' links are dead and the tool functionality description is...
Just wondering if there is a simple T-Pose calibration available to resolve full body tracker orientation? For some workflow uses this really is...
Hey Meleejohn did you ever find the cause for this?? I have the EXACT same issue :(
That was the exact error! Don't worry its fixed. Can I suggest though. Stuff like these little network manager changes break existing projects. I...
Ok upgraded from 1095 to latest. Got some problems: ClientScene.AddPlayer(conn, msg); Cannot convert from Mirror.StringMessage to byte[] Whats...
I'm talking about using VRIK component and having it have no effect on the lower body. Make sense?
Hi Partel, How can I simply stop everything below the waist rotate and move via code?
Sure! Lets say you want to allow players to all get in the same non-controllable movable network object such as a boat or car (that isn't a player...
Ok I have modded an independent Network Transform script that does this if anyone wants it message me. Would be nice to enable this feature as...
Would it be difficult to allow the Network Transform and Network Transform child to select between syncing localposition and localrotation?
Ahhh E-net. Error error error error error error. Screw that. I'm not picking apart that S*** to get it to work. I don't care about ticks. Mirror...
Thanks Partel! Yes I did experiment with that but found it kind of limited the range of motion a little bit. Maybe Ill go back and tweak around...
My apologies if this is a recurring question but it is hard to keep track of different versions and 75 pages of forum posts! Quick issue. I have...
Cool that's great and thanks for clarifying. Will test this week!
Maybe something is missing in my update but when I add Network Transform now all I get is below. I have no interpolation controls or thresholds...
Well its been ages since I last looked at Network Transform but last time I did (before mirror) it used to look like this: (having threshold and...
Awesome! Double thanks!!! Hey the interpolation user setting are gone! Is it all optimized?
Whoooo!!! I've been waiting for this to be fixed!! Good job. Sorry to be greedy by any chance we can incorporate networkchild objects into this...
Hey I'm upgrading mirror from a september build and just checking something. So that last package I downloaded months back had a telepathy.dll...