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FYI, this behavior is still an issue. I ran into this issue today in the exact same way. I have a respawn component that respawns itself when it...
I seem to have stumbled on the answer. Set each cam to its own layer, and in culling mask for each camera, turn off the cam layers that it isn't...
This question was mostly asked here: https://forum.unity.com/threads/is-this-possible-with-cinemachine.515208/ but the answer doesn't seem...
I realize I'm using preview builds and should expect problems, but I haven't seen any posts about using Cinemachine with the new Improved Prefabs...
So what do we do in the mean time? 5.5.0b10 is unusable and there is no b9 installer to go back to the previous version.