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Hello. I've been trying to figure out why and i'm reading through the forums to see if anyone has experienced the same issue. I've downloaded the...
Update 1.1 : - Changed the frequency of the Ads from every 3 games to every 8 games. - Added the support for back key in android/iOS - Game...
The game is planed to be released on iOS and Windows phone during this week. Curently there are no plans for releasing the game on PC. And...
Hello there and thanks for checking out my thread. In this thread i want to show the community my first publicly released game for android (and...
Just call a coroutine in the loop
Physics.Overlap shere will do the job perfectly. Also checking distance on every frame isn't that expensive at all.
Vector3.Distance will do the job for checking if the player is close enough.
Try puting the script into Standard Assets folder and see if it works.
Try storing that object in another class. Make a static variable GameObject in any other class and store it there.
No you will not be able to use those inside a static class. But why would you wrap that inside a static class?
Your approach seems very good and i'd go with it. Create an abstract class for your suits , and have an abstract method for special movement....
You can achieve that by creating a temporary object , and store your current object into that , destroy the object and then instantiate the...
I can see you're using sync sockets to send/'recieve data. In that case you would want to have a method that will check the RecievedBuffer...
You can only increase transform.position by another Vector3. Vector3 doesn't have an increment operator that accepts float as parameter. What you...
Hello there and welcome to the unity community! Ok , i wont write any code here , but i'll give you basic ideas on how you can make this happen....
Well , you could have a list of the keys on your local machine binary serialized , and then when you're asked to type in a serial key , it would...
To make it invoke after certain time , you can go with CoRoutines. I'll give an example here private float _sleepTime = 2f; void Awake() {...
You can do this through Co Routines or using MonoBehaviour.InvokeRepeating. Both of those will not work from static methods as they need an object...
You probably can't run the detection when the distance is lesser then 2-3. as MDragon said i'd suggest using raycasts to determine a mouse over....
Probably because there's nothing to Undo on the first start . You can see that the error appears at the System.Collections.Stack.Peek. I'd say...