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Thanks for the reply. It is a little bit hard to represent an irregular area without using mesh colliders which I can only generate outside of...
Hello, I have a few questions about Apex Path and Steer. 1) You recently mentioned in this thread that pathfinding is deterministic but steering...
Sorry my bad. Since I never use root motion I thought you would have to go to your animation package and remove all the translational movement...
Disabling that option would not work by itself because the character would snap back to it's local origin at the end of each clip. Disabling root...
I have a similar question. I am interested in the barbarian pack but root motion is not an option for me as I may have up to 100 active characters...