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I can confirm simply updating to 5.0.2 fixed it. Thank you all so much for the support!
Thank you so so much for the great support! I will give that a try, starting with updating Analytics or, quite frankly, probably gonna remove it...
Hi, Ever since updating our game to the latest 2021.3.33f1, now our game crashes on exit, on all computers tested. Windows only, using URP. Here...
Alright, so I took the day off from my day job to do as much work as possible on my project that we want to release very soon. Made myself a...
Interesting, thanks for clarifying
Regrets are real. This is the dumbest business move I've seen in a while
So this thread is now a "promote your lighting assets" thread I see :P
It's kind of crazy that Vivox is advertised as the go-to solution. It looks like THE thing to use for your game. Yet, you can't even access the...
Hi, what do you guys suggest to handle an in-game chat where I want to disable every gameplay input when I'm typing in the chat, and re-enable it...
Doesn't make sense that it's not supported. So absolutely not the "one stop solution" it claims to be when you can't do basic things with it
Wait until this happens in your builds and you cannot "restart the editor" :P
In the end, I'd like to have a float/slider from 0 to 1 that will affect the dust cloud only. at 1, the dust cloud would be made of multiple small...
Oh, and the object must be selected for the bug to happen. Clicking on the little eye on an object that is not selected will not cause the bug.
Thanks for the help. Yeah pro builder is installed in the project but there is no pro builder objects in the scene. We have tried the following:...
Observation: Looks like we were able to toggle visibility at will if the object we want to affect is not selected. Note that closing the inspector...
Hi, Here's what we noticed in a standalone profiler when the Application.Tick is showing up: [IMG]
Bump?:(
Hi, Whenever I go close to a junction between two terrains in my game, I get this bloom explosion, even though the terrains are correctly...
Hi again @VladVNeykov :) I made a dust cloud at ground level, and it has its own bezier curve, pretty much the same system as the main tornado....
Turns out disabling "Cast shadows" fixed it. Since this tornado is an unlit graph, I don't need it anyway... I'm soon going to upgrade the system...