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Thanks for this awesome workaround ^_^ It worked.
In case anyone wanders into this thread I have written a plugin and a corresponding c# script to use phantom omni. https://github.com/uhhhci/Touchy
It would be nice if we could get an example project. I have a kinect but I don't have a rig onto which I could drag these scripts.
Thank you trying to help :) Assuming I do that, assuming i make a 1-second clip for every pose, can you give me some concrete code on how to then...
I have a model rigged to have four poses. When I export this model from blender into unity the four poses get exported as a single animation clip...