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Hey Timke - thanks for that link. Somehow I missed that in my search. I'll see if everything else works with Mono for my project and use that if so.
I'm attempting to use the method SerialPort.GetPortNames from System.IO.Ports and getting the following message from the Windows 64-bit standalone...
The UnityEngine.Input.simulateMouseWithTouches setting is indeed important. Seems it defaults to true. When I set it to false, I can enable Use...
I finally got to the stage in my project where I had to follow-up on the issues I was seeing (documented above) when using Lean Touch/Lean Touch+...
A gentle reminder and inquiry to see if you've had a chance to look at this yet. Thanks!
Excellent! Let me know if there's anything I can do to help.
Here are links to two videos which show the kind of behavior I'm seeing. They are rough, but hopefully will give you the idea. If you think the...
Hello. I recently started making use of LeanTouch. I'm finding it very easy to apply to my project. Great work with making it easy to...
Thanks, Alejandro! I hope it works out for you. If you have any questions, don't hesitate to get in touch. There is a thread dedicated to...
Hello, I've been using Uduino with great success over the last couple of years. Thank you for making and maintaining this extremely useful...
Hey Richard, thanks for looking into this. Bug report submitted, case number 1299919.
In this post I discuss an issue I encountered when making use of the custom data scripting interfaces for a (Shuriken) ParticleSystem. I am still...
Likewise confirmed. Thanks @polemical for the great detective work! I'm now using the alpha channel of a Vertex color node to allow my screen...
Hello - I'm would like to create a particle shader in ShaderGraph that honors the Color Over Lifetime setting in a Shuriken particle system. Is...
This sounds promising! Is there any chance we could get a method to toggle trail generation on/off for a given particle? I am this minute (once...
Update Oct. 9, 2020: The Tools window is now appearing properly with version 2.04. Thanks for the fix! Update: Though I previously searched for...
Participle has no explicit support for dealing with collisions. That being said, there are a couple of approaches that come to mind for how you...
Thanks for the update. I've rolled my own solution for my current project (to be completed and showing in less than 2 weeks. Ack! :P) running...
Based on the previous discussion in this forum I assume the support for LWRP(Universal RP) is yet to come, sometime after 2019.3 is finalized?...
Thanks for the info and letting us know your plans! Looks like for my current project I'll need to construct something for myself, but I'll...