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Just added textures ! I'm using Texture2DArray, it seems to work, not sure how to go about different texture sizes though. [IMG]
I've been working onthis gpu path tracer for a few month now, and I feel that I've reached a point where I have something to show for it. This...
Thanks, that helped a lot ! Here is my feedback so far. I would find it more consistent to have a RoveCamera component attached to the camera...
The point would be to load them for the plugin. Have their representation in the inspector would only be a plus for debugging purposes.
@rove3d I'm on a different computer and good to go now. How can I create materials at runtime ? I'm downloading them as asset bundles and would...
@rove3d I had the dllnotfoundexception on the 003 package so I updated my drivers. I now have the error : "Rove: Failed setup; check 'rove.log'...
Awesome ! I couldn't get my direction to greenlight the expense though, I'll have to wait the free watermarked version, impress them then buy it.
I would really like to get into the beta, but I have to convince my direction first. So could you validate that rove3d would work in my...
So I extracted the furniture from the walls. They now have their own file. Aaaaaand I'm back to square one ... Although it's only in the living...
Ok so I got better resultq this time, here is what happens. I have a big Fbx containing the walls, the floors, the ceiling and the kitchen's...
I've tried for the table in front of the screenshots below, but with no luck so far. imgur.com/a/ZiUo6
@aliyeredon In my case, I disabled the autounwrapping of lightmap UV from the model import settings and unwrapped them manually. Both my doors and...
Hi guys, I'm having inconsistent results with my lighting due to the environment ambient lighting. In the pic below, you can see that the doors...
Well, there is that. Thanks topofsteel.
Hey guys, We are having this exact problem, anything new on that front ? The only solutions we have so far is to explore this thread with a...
Hello, We have an application webplayer built with Unity 3.5.7. But some of our users encounter some graphics bugs. Once the player is loaded,...
Thanks guys, this gives us a lot to work with. Hopefully this will help smooth the process !
Hey guys. My company is about to start the development for an app iOS, android and WebGL. It's not actually a game, it's a simple architecture...
Hey guys, anything new on that front ? I still have the issue example here : http://berengermantoue.fr/vb2s/webgl/. Might be worth noting, I had...
Version 1.1.0 is up now. *NEW* GameObject support *NEW* Inspector visual improvements *NEW* Quaternion support *FIX* Tween available for...