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Hi, How i can use OTSpriteBatch.Build() directly in the editor, to have prebatch object and avoid Heap on runtime when big batch objects are...
Hi, I work on a similar game and I have same issue with low config. the more strange in my case, the main menu (very low texture(3mb), near zero...
HI, I have the same probleme with the free version, i tried some Transform and physics move method, but i think a part of the answers is in...