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Hi @StaggartCreations! I am thinking about buying your asset, but there is one use case I would want to know: - Is it possible to have the...
Hello! I would like to know how the use of the currencies API (for example, calling incrementPlayerCurrencyBalance) works towards the usage...
Hello! Great presentation ;) Just to know, there any ETA for Tiny + UI Elements Subset? Thanks Answer:
Having this issue too, in Unity 2019.3.1, but in my case, don't seems to be related to hosting bandwith limits, as I am using AWS S3 + Cloudfront...
Oh yeah, the Math.fround problem. Now I remembered that it was exactly my problem too, and I did a post back then about that:...
In my case, my application was running fine when setting a limit between 64mb and 96mb. But the ideal way is: use a script to log the amount of...
It's been some time, but in the recent past my build target was also Internet Explorer. Things that must be done (as far as I remember) - Set the...
It is possible changing the PlayerSettings directly trhough code https://docs.unity3d.com/ScriptReference/PlayerSettings.WebGL-linkerTarget.html
Hello, is there a way to interact with outside code from the web tiny build? Basically a way to communicate like there is in the WebGL...
Hi, is there any estimated date for the possibility to build Addressables for WebGL builds in Cloud Build yet? (As there is already avaliable to...
Hello @XGT08 ! I am interested in buying the asset for easier level design but my project have a special setting: - Not a single object have...
If you are in Unity 2019, this setting was deprecated (and also hidden in the inspector). Unity now always start with the same memory heap size,...
We had this problem as well in the past, but differently from kognito1 experience, the devices running were really good (and modern) Notebooks...
Thanks for the tip! I am still figuring out why they are being added EVEN in a empty project with only a empty scene, maybe Unity changed...
@doctorpangloss Can you share what where the assets that used and/or ways that you found to get rid of the system.xml.dll, and system.data.dll in...
Hello, I am currently adding Adressables to my project. But have one question: How addressables deals with the dependencies? My use case: I am...
Hello! I am exactly in the same boat as you, as a education startup. We already use Unity WebGL build and we are always looking at the...
Do you really need to use a render texture? You can get the original video texture through code so you don't need to have a render texture as...
Hello @arkano22 do you still support Simple SSAO? I bought it recently and can't make it work. I am using custom shaders, unlit opaque, and the...
Check this if you want to set as default (project settings): https://forum.unity.com/threads/2019-1.597238/#post-4443697