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Sorry, you are absolutely right, the scene is really simple it's a 2D scene with 12 sprites(1 sprite is using a custom shader that I built) and a...
Hello everyone, I decided to make a game from scratch in Unity 2020.2.3 and the new URP 10.2.2 but I'm coming across a severe performance issue,...
Hello, guys I have unity 2020.1 do you know where can I select the dark theme?
Unity effectors are quite bad to use if you need to create complex paths, so today I introduce to you polygon area effector and easier way to...
Ops, internet crashed during the push, I' am sorry :D
Hello everyone, today I pushed a new version and we have some new cool features. UpdateEntity and DestroyEntity can now accept an...
Yeah, all you need to do, is to create a system that takes the position and rotation from the rigid body, convert it to a Position2D and...
what kind of events are you talking about?
Can you give me more details?
Right now only uniform scale is supported, but I am looking into supporting them soon
Thank you, right now there are no official 2D colliders, but you can cheat using a 3D collider with the dots physic system, I think they will...
Yeah good points, might do this soon, thanks for the tips!
Hello guys, it's been a while since my last update, I was stunned by the love that this repo is receiving and I will try my best to keep updating...
Hello guys, I was trying to make a WebGL build for my game, the built was successful, but when the browser loaded, I got an error right after the...
Script dependencies are fixed once for all, there were some missing metafiles for some wired reasons. There is a known issue with the strides,...
I think I found my solution, and I will be using reactionForce.magnitude of a spring joint
Well not even that, because some objects could distribute some of their mass outside my target.
Yeah, well I know that every object has a mass, but how can you calculate how much muss is HELD by 1 rigid body. Imagine you have a plane, and on...
Hello, I have a "simple" question, is there any way to calculate how much weight a rigid body is holding?
Hello guys, I've updated the repo to unity 2019.3.1 and to the latest version of entities, I also reorganized the project so there are no more...