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I had the problem too on a new computer. None of the solutions proposed worked. I ended up copying the AndroidPlayer folder from my other computer...
I want to know how high the areas that trigger the home function are on android phones. This home function is triggered by swiping up from the...
I read it. I also have Edit/Project Settings/Player - Android tab - Resolution and Presentation/Render outside safe area = true. But if I want to...
I have noticed that the Screen.safeArea for Apple devices takes into account the fact that the user can do swipe motions at the bottom of the...
Installing the latest version 2021.3.30f1 AND reimporting all the assets fixed the issue for my project.
I uninstalled the "Mobile Notifications" (a package from Unity in the Package manager) And set the max Android version to a lower version (Android...
Unfortunately, I haven't :(
I have the same issue on Unity 2021.3.29f1 I think upgrading my LTS version to a newer one was the cause but I'm not sure. The Minify > Use R8...
Hello I have this really annoying issue where initializing a sequence with DOTween.Sequence() does not run the sequence. However if I leave the...
I have cards in my game, and I want them to be able to rotate on themselves to show their front and back side. (see gif below) The front card is...
Hello, I have a question about how to approach the creation of my game. The question is: "Should I keep going with Unity's standard UI system or...
Hello, Yes, it works in play mode. Because of that, I think it might work with FinalIK and for your usecase but I haven't tested it. What it...
Looks like a great solution but unfortunately it seems that this asset is not compatible with the newer versions of Unity. There are some assembly...
How can I parse this JSON using unity's JsonUtility.FromJson? I'm not sure what kind of structure I need to create considering that there is more...
It will preview animations from the animators and animation component. So it will preview whatever's inside your animator controller, yes. In...
Hi, no, it needs a gameObject to have the script on.
@Gregoryl I just realized that this doesn't work for some types of blending. For example in the case of a framing transposer's damping blending....
I have a glass surrounding these fire particles. The glass has Unity's standard shader on it with the rendering mode set to "fade". While the...
Hello @MOBILIN, Please make sure that your scene view has the particle effects toggled on. This is likely the issue. Let me know if that works...
By using the script I provided in combination with the OP's script. You will still get the remaining issues: On the caller: - With 1 trigger...