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There's still an issue when using VR worldspace canvas input. There seems to be code that uses Display.activeEditorGameViewTarget to (in this case...
It really seems to work now. Finally, thanks!
it still doesn't work in the latest versions
The least effort is via shaders. There are packages that already do this, if you are willing to spend some money (like...
This sounds like it could be the issue, i initialize all ultevent fields with an instance, and if i remember correctly this happened for a newly...
Not sure if it's my setup, but it seems calling ToString() on an UltEvent without calls throws a nullref. For me in UltEventBase.cs:451 atleast....
Alternatively, if you have complete scripts that depend on certain modules, you can put them into their own folder and have an asmdef with those...
Ok, i found the issue, i think this should be documented in the relevant scenemanager pages aswell:...
With this example script: public class LoadWithSeparatePhysicsScene : MonoBehaviour { static bool isReloaded; void Start() {...
This can be user-fixed by selecting 'Add package by name' in the UPM, with "com.unity.ext.nunit". So it seems, as unity does have it's own NUnit...
Unity 2022.3.16f1, com.meta.xr.sdk.core@60.0.0 fresh project, apart from my routine garbage-package-cleanup on first start (removing 'Engineering'...
I have a generic dynamic ui list base class that handles instantiating the entry template and allows using prefabs or scene instances as template....
The 'considered loaded' is what i'm mainly stumbling over, not so much the other parts, they may behave as necessary. There is more than just the...
To my understanding, unity doesn't communicate any concept of not-in-scene-tree/hierarchy and not-in-assets for UnityObject instances that are...
"For active GameObjects placed in a Scene, Unity calls Awake after all active GameObjects in the Scene are initialized, so you can safely use...
The docs state that Awake is called after all gameobjects in the scene are initialized and that GameObject.FindObjectsWithTag/OfType etc can...
While trying to debug an issue i found that this was the root. This is really unintuitive and i'm sure it's a misbehaviour/bug. A gameobject...
While this might be a useful consideration for some games, many still do require a certain scene to run first for systems initialization (that may...
You correctly described my intention. I don't see how you would still classify this as not-a-bug, as it's loading the scene, then invoking the...
I hope that with the .net upgrade, that sounds like i brings some breaking changes anyway, it will also be possible to finally get rid of those...