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@guneyozsan @Aurimas-Cernius did you figure this out? I am struggling with this on webgl. Same headers existing. In my code i do var headers =...
Hey @MrPhilipJWilliams, Yeah i am supporting this! Unity didnt let me add the package to the assets store (they dont allow packages where a user...
Hey guys if you want to get similar functionality with doing 0 server setup / maintenance try Cloud Login...
If you are looking for a quick and easy solution, cloudlogin.dev is much more simple! Give it a try! https://github.com/mitchmeyer1/cloud-login
Hello! I have released my cloud service cloudlogin.dev This service allows you to add user sign-up, login, metadata(key-value pairs for users),...
Hello @Marco-Trivellato In your response "Hi Carl, if the Debug Symbols options is enabled, the UnityLoader will download the symbols file and...
https://docs.unity3d.com/Manual/class-PlayerSettingsWebGL.html#Publishing Is the only place in the actual documentation that says anythign about...
Hello, There seems to be a lack of documentation for Unity WebGL Debug Symbols. I have a large game that is getting many crashes from its large...
There seems to be a lack of documentation for debug symbols. It feels like what i have found is along the lines of "enabling debug symbols on...
@mrm83 Did you solve this? I have the same issue
So the converter (GUID Remapping Tool) only fixed some of my instances of TMPro (particularly in nested prefabs). So i found a way to get it to...
Unity 2018.2.13f1 stuck on "Loading" [recent projects] for me. Cannot use Unity whatsoever.
Just installed Mojave - Unity wont even start for me (in addition to Safari, Skype and more). Seems like half my apps wont even boot up anymore....
@JJJohan So i found out the difference - You need "Exceptions Enabled" for Performance Reporting on non-development builds to work. Kind of a...
@thomasn_unity If I add a dSYM zip file, will it affect only new incoming crash reports or will it apply them to the stack traces of prior reports?
Does Unity Performance Reporting work with WebGL for non development builds?
@thomasn_unity Does Unity Performance Reporting work with WebGL for non development builds?
@Marco-Trivellato Also is there any performance implications from setting preserveDrawingBuffer to true? Is there any downsides to setting this...
Worked perfect thanks so much
@alexsuvorov Do you know how to set preserveDrawingBuffer=true for a Unity 2017.2? I cannot do your second option of triggering the right time to...