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I ran into this issue today. Builds would just stop, if I did it from `Build and Run` I'd just get "cannot build player while the editor is...
Yep. To add to that, this code no longer works. Value is always returned as null as the cast from StringBuilder to string always falls/ returns...
A bit late to the party haha. It's throwing that exception because it can't find the _str Field using reflection anymore. If you iterate through...
@jonathans42 of course it's gone away now but I'll be sure to upload the log here if it happens again.
Version: 2021.1.0f1 I keep getting this warning message in the console, "[Worker0] Performance warning: There are more than 100 preview scenes....
tried everything list in this thread including variations. Nothing works. Windows Unity Editor 2020.1.9f1. At this point, Unity should declare it...
I just saw this again. It's definetly an issue with VFX Graph on iOS. Still happening in Unity 2019.3.0b9
I'm getting this error after compiling and running on both iPhone and iPad devices. The splash screen will show then I just get a black screen...
I've never been able to get the debugger to connect to any of the Players. Seems even Visual Studio cannot find the players when using 'attach to...
I'm using the Lab Renderer and the SteamVR plugin. If I convert from standard shaders to vr_standard from the Lab Render the meshes disappear....
I'm getting all sorts of errors when trying to compile for windows store. Should I stay away from CM 2 and Unity 5.6? Cinemachine-2-b8-2017-05-09...
I'm machine a build error when trying to build for Windows 10 UWP any help would be much appreciated. Error: method `System.Reflection.Assembly...