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Fixed! This was because my assetbundle was generated for Android or IOS using the OpenGL ES API whereas the editor/player, by default, runs the...
Hi, got exactly the same issue here (data downloaded from an assetbundle). Everything is fine in the inspector: materials and shaders are...
Hi everyone, I've built a Unity 5.x project which is seamlessly working on PC/Mac, Android & IOS with quite success. I added stencil buffer IO to...
Thank you bgolus! However, it looks like the 24-bit depth buffer settings have been removed from Unity 5.x (which is what I'm actually using).
Hi everyone, I made a simple custom shader which outputs custom values to the stencil buffer and another image effect shader which filters the...
Got it! The issue is related to the "Write Defaults" flag in the Transition component. I had to turn it off to not reset my gameobjects animated...
1. not a chance 2. could be 3. if only...
Hi all, When entering a state of an animation controller of mine, I inactivate a gameobject through scripting the state's behavior...
Hi, I'd like to know if anyone knows how to replace (or if it's feasible) the default Unity's renderer used during the lightmapping process by a...