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Hi, I've been using 2018.2 as it fixes a few issues for me on unrelated topics.. However, I've just tried to build a standalone executable of...
I came to this thread because I saw RigidBodies jittering around (I'm transferring them over a network and interpolate in my own code) - I tried...
Hi Partel-Lang, I followed your advice on adding multiplayer puppets and in general it seems to work well, the clients follow the master (albeit...
I'm looking into "chopping up" a model when using melee weapons, ie. chopping off arms, legs, etc.. I had a quick go at removing a muscles at...
I've a question on networking of PuppetMaster entities.. Our game already has multiplayer working fine, but we've moved to use PuppetMaster for...
Thanks for the information.. I should point out that shooting a weapon for me involves throwing a raycast into space, and seeing if it collides....
I've trying to implement weapons impact on a NPC. PuppetMaster is working great at having them fall over things, get up, etc.. But I want to...
Updated that ^^ thread with my experiences of the issue..
I'm experiencing a similar issue.. Vive VR based usage.. only ever seen it on full builds (not development) - this has happened since I started...
Hi, We've just released a playable (alpha) demo of our new game, "One of the Last" - we're keen on feedback (via the itch.io page) to see if...