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Although slightly off-topic for this forum, the issue has been ongoing for more than 3 years in all projects that activate XR Plugin Management. I...
I don't think it is a problem because the game is rendered at 90fps smoothly by Application SpaceWarp. It should be a problem of OVR Metrics Tool...
Oh, I just noticed that Assassin's Creed Nexus VR shows FPS: 45 / ASW FPS: 45, so it must be the metrics problem :)
Looks like I'm in the same boat. I have built the 2021.3/oculus-app-spacewarp branch from...
The "Unknown Sources" apps has been moved to the back of the "Search apps" bar since the Quest software v54 update. Click on the search bar and...
Hi, I'm stuck on this too. I want to call a .jslib function from JavaScript on my browser page, but on Unity 2022.1.24 and 2022.2.9,...
> The problem is that the screen often freezes for a moment when loading assets. I was facing the same problem. In my case, I experienced a 3-5...
Regarding the AreaTex.tga and FilmGrain textures, you can exclude them from the build by disabling Post-processing in...
It seems Unity 2022.1.4 has a related fix. https://unity3d.com/unity/whats-new/2022.1.4 > Video: Video's Alpha not transparent when built with...
There is a thread talking about Vive tracker (can't recognize it from the thread title, though)....
ASTC is the best choice for Quest. If you want to get a higher compression rate, select a larger block size (8x8 to 12x12 ASTC) in the individual...
Click the + button in the upper left corner of the package manager, select the "Add package from git URL..." and enter...
I am a Japanese developer currently evaluating Vivox. My first impression is there is a large latency on voice chat. Since I am using Vivox from...
Probably this gist might help. https://gist.github.com/korinVR/a8c185cbbca6467b56c33428c68efa80
We removed Oculus/Avatar (and Oculus/LipSync) for our apps, and the apps were successfully approved both on Oculus Store and App Lab. There are no...
Oculus isn't deprecating Oculus Integration. They are planning to deprecate Oculus XR Plugin and migrate to Oculus Integration + OpenXR Plugin....
I'm facing the same disconnecting issue and found a related description in Boss Room's readme....
It seems removing xrsdk-pre-init-library=XRSDKOpenVR in the [GameName]_Data¥boot.config defers the launch of SteamVR.
Can you try updating Oculus XR Plugin to 1.10.0-preview.1? It has a hand-tracking fix which might explain your situation. > Fixed issue #1325113,...
I haven't tried it yet, but probably this page might help. https://docs.unity3d.com/Packages/com.unity.xr.management@4.0/manual/EndUser.html