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Hello, I'm running up against this issue as well. Can't find any good info on it beyond your post. Did you ever find a work around or fix...
Yes sorry I should I have mentioned - I removed PP from the URP renderer settings, turned it off on the camera, and made sure there was no PP...
Setup: Unity 2021.3.5f1 (tested on .4f1 and 3f1 as well). URP 12.1.7 with the Balanced URP settings from the core URP template. GLES3.0 only (no...
Hi there! I'm on 2021.3.5f1 and noticing this bug as well. I only have GLES3 setup (no vulcan in player settings) and if I do a build with MSAA 4x...
Don't know about this asset yet. But I currently use the post processing v2 stack I'm my game and do not have that issue. Going to test this asset...
Is there any comparison to the Post processing stack V2 from unity? Currently using that in my VR game and saw this on the store. Wondering if I...
Exactly what I hoped to hear! Thank you!
Oh I'm sorry, I didn't mean to generate anything at run time. I just mean, While I'm designing my level, if I want to generate 2 or 3 similar...
just a QQ. When you generate a custom texture via the scene, does it generate a new material or is it just a substance (.sbar)? The reason I ask...
Hello There. Are the only shaders that work with Deferred option the Deferred SSD and multiply SSD? I can't seem to get any other shaders to show...
Hello Jason, I'm using Megasplat on my terrain and have parallax map enabled. Trying to get my blood decals to not look like they are...
As a note to anyone having issues with this asset and performance. Be very careful which SuperRaycast method you use! I had a similar issue at...
Any plans in the future to make a Wiping disperse effect? Similar to the look/effect in this link - [MEDIA]
I actually got it working the way I needed it to, Unfortunately I couldn't get it to disperse the text as well but no complaints here. I did have...
So i have an object that is basically just a quad with a texture to make it look like a piece of paper. At any point in my game the player might...
Hello again! So, trying to use this in a VR game. If i want to use a disabled game object to first fade in from a disabled state there is a...
Any change of adding support for UI elements? This would make some incredible transition effects for UI. Also testing in VR right now and it...
Does this only work on skinned meshes? Will it work on standard mesh renderers as well?
Didn't see it asked so I'm curious. Does this asset work in deferred rendering? And in VR? I assume yes since its just models and textures but i...
@rob_vld He posted in this thread a while back an example demo with a VRIK Animator that lets you add an animator to your avatar to handle that...