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Here's the video with the effect, thanks again (the animation of the GUI coin count in the top left corner, once you grab a coin) [MEDIA]
Nice, thanks. It does indeed do what I wanted and I managed to get a nice effect out of it. I'll post a video later on. You're right, playing...
I have a really weird behaviour on one of my tweens and I hope somebody already experienced this issue... I have a tween that I would like to...
This is what I get in the latest Unity 5.4 beta Assets/ScionPostProcess/Scripts/InspectorAttributes/Editor/InspectorAttributesEditor.cs(341,30):...
Yes it is true. I am experiencing low quality shadows on the vita, whatever settings I use. What I also experience is a huge drop in FPS if I...
Hello I have some issues with the lightmaps. I am using a bumped specular rim shader and I have removed the "nolightmap nodirlightmap" text from...
Will there be an update to address the shaders running on playstation vita? The shaders do not work on the Vita using unity3d PSM. I just get...
@Izitmee - Thanks for the path Length addition. Works just superb so far.
Hello there. Thanks for the continued developmend of Hotween I have a question :) Is there any way we can get the length of a spline path in...
Hi. Great extension Baroni. Thanks for the continued development and updates. I have a few questions which probably are not that hard for you but...
I don't think it's linked to the gpu. I have asphalt 8 installed on the phone and there are no issues in their game. I assume something is not...
Hello Has anyone had any positive results from setting high values on Aniso Level for their textures? I usually set them to 4 or 5 for roads....
wow, thank you so much. I don't know how I overlooked that link
Has anyone integrated IAP in their Vita game? I defined 2 products in the publishing utility with their respective labels and translations....
Awesome shaders. I have been using them for a while now. Good job. 1) Is there anyway we can have an unlit color mask and another unlit specular...
Thank you for your time. Unfortunatelly the results are really bad, as it is pulling the car onto the ground, and it's not a nice view :) Seems...
Hello pauloaguiar Thank you for the reply. Unfortunatelly this does not change the behavior at all. It still works like before.
Hello guys I have a small problem with the collision between 2 vehicles. Each vehicle has 2 simple box colliders, a rigidbody and 4 wheel...
Awesome updates. I'm loving the unlit shader. I'm using a lot the "Car Paint Low Detail Ref Color Mask" shader but I hate the lightning, as no...
Hi rhodnius Thank you for the quick help and for the changes you did. Awesome support.