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We don't use TrackedPoseDriver, we use SteamVR_Behaviour_Pose. Do you know what to change there?
@Partel-Lang Figured out what the issue could be. If you parent a model under a hand target that is not under the actual hand bone then you get...
No matter what I try, VRIK lags behind in OpenVR. I am using an Oculus, VRIK stays with the transform it is following perfectly but only works...
So no VR support for any of the underwater stuff? Specifically Single pass. Just tried 2020 and it is broken for both.
This: [MEDIA] What I have above achieves the simple version of it say for the holoscope but it seems like nothing affects the tangent space to...
[IMG] Can someone point me in the right direction? Here is what I have, I can set the distance on both textures and they move correctly with the...
@guycalledfrank I was rendering tests with a shadowmask earlier and they went fine besides some errors with some LOD's and prefabs but now can't...
I should also mention it does work in Multi-Pass, just not Single Pass Stereo but it did work in Single Pass in 2017.1.0f3
Hi @OCASM This works great in VR in 2017.1.0f3 but in 2017.4.17f1 it only works on a normal camera and not in VR. It loses the blur. Any chance...
@guycalledfrank Unity 2017.1.0f3 open up example_directional_SH and get error on render: denoiseSH error: Unknown error (505) Renders fine if...
The world is not flat. Removing dimension from buttons is like using a touchscreen keyboard versus a real one. I love the way LCARS looks but I...
I understand, thanks
Hi, do you have an updated demo to test Single Pass Stereo for VR? Right now it's double screen. Your trial package is HBAO_v2.3_Trial and it...
I figured it out by just setting the resolution of the render texture, which works but runs a lot worse since I shouldn't be using them in VR but...
This works exactly as I wanted it in VR, but it is really low resolution. Any way to up it? Left is on, right is off. Single Pass Stereo/Forward...
Yeah, no go shader experience. I can get it to stay in place with no time slicing but that really lowers the frame rate. The other ones run better...
I have a TV monitor inside the cockpit of a ship. It's a rigidbody 6DOF kind. I would like to attach a specific cubemap reflection to the monitor...
@Chris_Entropy Is it already possible or could be possible to assign/align textures this quickly like in Hammer? [MEDIA] left click the first...
Hi, is there any way to get the water up and running in VR with Forward Rendering and Single Pass Stereo? Foam/reflections works...
Hi Lexie, Would you be able to release a demo with VR implementation when you get that settled?