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I managed to get my setup right again. Unfortunately I did not find the source of the weird behavior. But By deleting the Vuforia Prefab and the...
I assume you neither did append or replace your old Xcode project, but exported to a completely new location/folder to have a fresh generated...
I am in the process of putting together an app using the Google Cardboard SDK. The user will be able to use the app with or without cardboard. So,...
Thank you for your answer. The problem is not the "e" itself. I should have make that clear, sorry. Something with the font might be so terribly...
Hey there, I have a problem with the Flying Text Plugin using a special font of our customer. It works with other fonts, but not with the one I...
Hey guys, I'm sitting here in front of a Windows 8.1 mashine, trying to find out a solution for an error that was reported to me. We have...
I tried to use the symbol links to share the Asset and ProjectSettings folder between two projects, which are actually the same project, but with...
I notice the same problem here. Even with OSX as build target and testing in the Unity editor it is a performance killer.
I have the exact same problem. Did you find a solution in the mean time? It's unbelievable, that there seems to be no builtin solution. It is such...
So, there is no built-in-Unity-solution to catch that file, right? I would have to implement this method in Objective C, that you mentioned and...
Thank you for your answer. But that is the part I already know. My question is, what to do inside Unity, if the user has tapped on the file, which...
So, Unity does not provide a possibility to be opened with a file?
Hey everyone, since I didn't find any relating entry using the search function with the words "open with", I am asking this in a new topic:...
Thank you for your answer. I took the best of both of your thoughts. Now I integrated the 2D gradient (white-black-chosencolor) area inside the...
Hi there, I am coding a custom color picker, which the user should be able to use inside my application. There is a vertical slider to adjust a...
I can confirm that. If I just change Blend One Zero to Blend One One in my second pass, all passes are computed and shown correctly. At least...
This seems to help, but unfortunately it does not entirely repair my shader. My last pass is still not computed and my refraction pass does not...
Hi there, I recently updated to Unity 4.2 and after that, my shader with more than one pass is not working anymore. Unity just shows the first...
Hi there, I have been working on a glass shader the last few days and did some progress. Unfortunately, I don't see any specular highlights on...
Sorry for highjacking the threat. I'm trying to write a glass shader with a lot of tweaking options and I have to make it look as good as...