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Worked perfectly for me. Just had to change some code to some updated functions and variables: using UnityEngine; using System.Collections; using...
Thanks for the reply. Any indication on how to do it?
I've searched my question and found no conclusive answers. I've implemented a c# script that succesfully sends email from the editor and...
Got me started already. Thanks!
I'm looking for a solution in the keychain direction. From my research, is a feasible way. Anyone has ever written such iOS plugin to get me...
I'll Look into that, but couldn't one change the device name on the emulator to mimic a real device? I'm just trying to not run the app if it is...
I know this is old, but this might help troubled coders like myself moments ago:...
That makes sense. I'll keep looking. Thanks for your time! I agree, but could be a way to identify the emulator itself, or catch some hardware...
My question is how to make sure the app is running from a mobile device and not over a emulator? Unity Preprocessor can tell the difference? My...
Very nice initiative indeed. But as our buddy above, I would like to see a step by step tutorial on the basics to get this thing working...
Can't say that I have. Using 3.5.7 still because of free mobile licenses. Maybe there is something else in your project conflicting with Lumos?
My suggestion about the timer, is a simple addition to your event's support page, explaining the timer functionality and reason. So users can...
Excellent! You solved my problem. And I'm here almost banging my head on the keyboard! I also noticed when you clear playerPrefs another new...
Very interesting. I'm in fact trying to store that precise information about how many unique players did "x". But I'm facing issues. Most of...
I think it can be worked around with a waitForSeconds() easily. Not that I want you to perform as support, but if you're available please tell me...
In fact, I noticed that no event is recorded at Start() method. Is that right or I'm missing something? Other than that, your solution works like...
Hey, I just started using Lumos here. It's really fast to integrate and start using. I'm going to run some tests. I'm finishing to create some...
Same problem here. Got no experience with shaders. Anyone got a more detailed solution? Gonna try to solve it anyway right now. Thanks.
Very nice! You're doing all the 3d modelling?
This shader helped A LOT. Thanks for posting it. I don't know nothing about programming shaders. Willing to start on it, but if anyone can...