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@oANDRYo You can still include your normal purchasing code in your package, just wrap it in some #if blocks that you control. I would avoid using...
Hi @atorisa We'll ask the UDP team to take a look here and respond and/or point you in the right direction for assistance.
Codeless IAP itself isn't a problem, but we have recently heard reports of games being rejected by Apple (during review) for issues related to...
@oANDRYo : What is the timeline for your custom package development and will it be used only for new projects or also existing projects? Which...
Game Foundation is not inherently limited to mobile and should also be fine on desktop platforms. There may be limitations on some features on...
Have you downloaded the existing closed alpha build from the store? We've seen some reports suggesting that downloading any build may be...
Hi @arrnav The log shows that Unity IAP asked Google Play for information on 17 products but the response we received was empty. Assuming the...
Also, both @arrnav and @ZzappSizzler can you confirm if your IAP configuration was set up using Codeless IAP buttons or scripted with a...
@ZzappSizzler can you provide logs from Xcode from app start through seeing the problem?
@arrnav I'm talking about the actual on-device log -- you can get that using "adb logcat" or the logcat tab in Android Studio. Your screen capture...
Hi @arrnav The best thing to do if you're seeing a NoProductsAvailable error is look at the initialization flow in the device logs -- the process...
@arrnav The quoted error message from the first post in this thread should not impact the process of fetching prices etc from the store. We would...
Hi @Amir-Ward That message is not a problem and will not impact your game's normal operation or purchasing.
What is the product type for the purchase in question? On Google Play hasReceipt should be returning true for previously purchased non-consumables...
On-device the apple receipt times are GMT. Server validation returns both GMT and local times in the JSON. Sandbox subscriptions only auto-renew...
@siddarth3322 a few comments / questions for you: Does your game continue to operate after you see the exception message in the logs? There are...
Unity IAP will attempt to login with appropriate permissions if it detects that the user isn't already logged-in. If you're seeing an error after...
@siddarth3322 A null reference exception like you're seeing is typically a result of something being misconfigured in your application but we...
sent you a link via DM -- a formal fix will take a good bit longer to produce
Hi @skullthug This looks like an error in the purchasing flow on the Windows store implementation -- you should see OnPurchaseFailed getting...