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yeah, when you have 7000 vertexes, thats not a good time lol
JAVAAAAAAA
Wow Thanks, I Used Reflective Light And Stuff Ill Look Into This, Shaders Will Take Too Long lol (since i have yet to delve into that), Thanks!
Shaders Have Too Much Depth...
Hi, How Do I Make This In Unity: [ATTACH]
wurks: public void NeedAShower() { //or update void transform.rotation = Quaternion.Slerp(Quaternion.Euler(TargetToLookAt.position.x,...
wow code wurks great! is it fossible to do it only on one axis? or is that like super Not possilbe..
odd, this worked and now it just dont... lol... in other words... odd
hi, your picture is facing north
NOOO! 90mb... NOOOO! there is no other way to play my animations... IM DOOOOOOMED
its such a Mission lol
for humanoid you can use humanoid and check certain checks in the animations tab for each animation to place at root and etc etc fixes it for some...
i am struggling too, cant seem to play what i have made, causing GREAT time loss and effort and goddam head ache, before i used humanoid but now,...
if only i could use assets lol
i dont know what aaa means, unles your refering to big team wurks, but i need sum shaders please lol
i dont appreciate laziness, when making something, just do it, dont drag it out that long, not only does it not benefit anyone but it also just...
i changed the iAp from googleplay to universal for UDP, and wurked! in menus at tops, of editor
YOU SPENT A YEAR ON JUST ANIMATING SOMETHING AND RIGGING! DUDE! WHAT! i Wish you the best, but you need to get going lol, i dont sleep until i...
i cant see how this could possibly equate up to 3 YEARS unless your making the engine too...
any news about this erur?