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Not during the sprite editing, and I was using it as a UI element, so I suppose that would be when it happened.
Apparently, when you set the borders of the sprite to the whole sprite (i.e. left, right, top and bottom borders all overlap at the same point),...
What does that have to do with anything? I'm not trying to make it so that the event gets used up... I'm suggesting that the event should not be...
I've found that OnBeginDrag, OnDrag, and OnEndDrag are all called like normal, in this situation, but OnDrop is ignored. So far, I've only tested...
@The Oddler Are you using b18? I had some custom event handlers working in b17 that have stopped responding to pointer input, as well, and I...
Fair enough XD Thank you.
I was unaware b18 was out yet o_O When I use "check for updates" from the help menu, it tells me that my current version is up to date. Where...
I'm assuming this has something to do with the fact that the UnityEvents run on delegates, but every time I get a null pointer exception, rather...
The anchor points more or less form a "rect." The sizeDelta makes the edges of the content rect push outward (away from the center of the anchor...
sizeDelta also plays a role. It basically behaves as the "outer border" from the anchor points. If you've got anchor points set at the midpoint...
Have you tried just extending the size of target scroll object to fit the contents? It is quite possible that Unity's systems will manage this...
The canvas can only take on a custom size if it is set to WorldSpace coordinates. What coordinate setting are you using?
It may be a bit off topic from your request, but RectTransform directly inherits from Transform. You should take advantage of the Transform...
You need to either use the UnityEngine.UI namespace, or apply the namespace every time you reference the Button class. Use SetParent(Transform...
Instead of using GUI.TextArea, use GUI.Button, and use a GUIContent with a texture in it.
The skin on a capsule basically serves to allow some overlap into the capsule, while still more or less disallowing it (sort of like a mistake...
All these seem so overcomplicated. Here, I've taken and optimized it all to work based on what game objects you have selected, rather than having...
Yes, I'm aware of the f-key dealie, and I tried hitting z, and switching between global and local, as well as center and pivot. It actually went...
I will do this but once, and then I'm thinking I'll just post it in the unity answers section... since apparently people don't check out new...
I'm not entirely sure what I did, but I must have pressed a number of keys by accident when sitting down to work on my project today, and for...