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Well, they probably have good things to do - when you're focusing on something visiting forum risks being a distraction. Anyway, looking forwards...
Thanks, very interesting. A lot of overlap with the coming version of uLink, especially with abstracting out low layer socket communication....
Yes. As an example, I have e.g. pure C# .NET pretending to be cell servers in my system tests in some cases. So it's definitely not difficult in...
Might add that I recently started compiling and writing the new PikkoServer manual; it should illustrate why PikkoServer is best left in closed...
^Works if you're content with keeping a normal file with limited amount of data that doesn't need to be indexed in particularly clever ways. It's...
Hello James, I apologize for the confusion, the situation has changed quite drastically the past year (as always in MuchDifferent). PikkoServer...
^To clarify; 1. Our forum at http://forum.muchdifferent.com/, we try to handle common issues here as our users are often faster in answering than...
Multiplayer programming is black magic, you'll constantly have to look for clever solutions to synchronization problems and there's rarely no...
If you're an absolute beginner and don't have any specific performance requirements, you can probably pick whatever you like (e.g. some SQL...
Yes, I believe it turned out to be complicated to get the legal matters and a new licensing model sorted out along the way, thus the delay. I...
You can certainly host a server as a Unity .exe and run it in -batchmode (requires Unity pro AFAIK). You would then implement it with some kind of...
Whatever you do, do yourself a favor and choose a proper database system (regardless if it's an SQL or NoSQL database). PlayerPrefs has very clear...
Some solutions are Unity based executables that run the server logic, other are external and don't run inside Unity at all. You use a networking...
If the networking library is worth its salt, you should be able to move to zoned MMO from single server MMO, so you could start by creating a...
MD despite being a NPO cannot operate for free as programmers need to eat. Garry disclosing business negotiations in his blog that's read by...
Indeed. I think that if the whole NetworkView abstraction model doesn't add anything for you and you want something more low level to be able to...
Totally depends on the definition of 'MMO'. What fholm meant is you're not going to make the next WoW by yourself (or find a tutorial for a...
Do your research wisely, the engines come with various levels of abstraction, ease of use and feature sets (and cost), appropriate for different...
There's some overhead with each server process. To avoid this overhead you can run multiple game sessions on the same server with some trickery...
I suspect they will fix it over time *fingers crossed*