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Hey, sorry to bother, I'm not sure this is the place to write this. I have a strange issue when im trying to create a volumetric fog shader using...
same here, I'm trying to blend from virtual camera with tracked dolly, to a virtual camera with Transposer. Inherit position doesn't work for me.
Thanks! you helped me a lot! here's a quick summery if anyone needs: 1) go to packages > Cinemachine > Runtime > Behaviours 2) Open...
Hello all, I have a question, I'm trying to figure out how to add rotation to a virtual camera. since cinemachine controls the rotation... is...
oh, okay... good to know. I never really baked anything small and had that shower thought "maybe texels per unit?" thanks! I cranked it up to 600...
[IMG] As you can see, the lightmap resolution is set to 1024. however, the lightmap that is generated is 64x64. and I tried to change the...
we are facing this problem too, even submitted a bug report, like a year ago... its weird and we cant seem to find a workaround...
I meant to ask if there is a way to control which mixed lights cast shadows to toggle them around my character on run-time?
Okay, for now or forever? And if forever, is there a way for me to control which lights cast shadows and which don't?
Okay, so I managed to find out the problem. My scene has a lot of lights and some of them do cast shadows, while others don't. Could it be...
finally! great work! I noticed though that mixed light doesnt work with pointLight :(
any news on the mixed mode of point light and spot light? I've been following this thread for some time and its pretty quiet lately.
I have a strange problem with SSR... it gives me this: [IMG] it glitches in and out, but overall, i dont even get a reflection effect... I tried...
okay, thank you for the reply... so, if I understand correctly, to reduce this artifact, i have to reduce the light intensity and then increase...
5.4.0f3 here.... and its still there [IMG]
Well... that's one way to fix it X_X
So... should we highlight this post? or pin it? or submit it as a bug report? how do we get the unity developer team notice it?
[IMG] here's another scene, completely new, with two point lights after directional specular bake.
nop... still the same... I think you can reproduce this if you take a surface, and make it 0.5 smooth and 0.8 metallic, then bake directional...
no reflection probes in the scene, all objects are static, and the lights are set to mixed... setting them to bake only, doesnt resolve the issue :(