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@anomalous_underdog: WASD seemed to move the units fine. @Tasarran: I'm interested in the package, I would suggest $50 as there are other...
Hey, looks good. I think some videos of it working (both on PC and mobile if possible) would help sales :) Dan.
That's pretty awesome :) Will it be going on the asset store and if so what price you looking at? Thanks Dan.
Hi, That looks very awesome and pretty at the same time, and I love your first video! :) Few questions: Do you have to use webcam...
Hey, That's pretty awesome, thanks for this! :) Dan.
Hi, I just wanted to know how pirated everyone is. I released my game last month and have had crappy sales. Sales: 122 Promo Codes used:...
Hi, Just released my new update with game center! Cave Runner 3D [IMG] Dan
Hi, Just released my new update with game center! Cave Runner 3D [IMG] Thanks again for your awesome plugin! Dan
Hi, I brought this the other day and have to say its awesome, very easy to use! nice one prime31 :) I have a little simple problem, I just...
Hi, Just purchased and waiting for email. Am looking forward to playing with this :) Thanks Dan
Hi, I want to be able to give the player the ability to post their score to their Facebook wall, how can I go about doing this? Thanks Dan.
Hi all! I just released my game for the iPhone. http://itunes.apple.com/gb/app/cave-runner-3d/id416336594?mt=8 For only 59p, come and get...
Hi, I would suggest some sort of starship corridor pack (like the dungeon one that is on here) with doors etc, so people can make their own...
Hi, Just to let you know, my anti-virus is blocking you site due to some infected object on there. Thanks Dan.
no worries, it gives me an idea on how to approach it when I come to do something like this :) Thanks Dan.
It would be nice to have some breakpoints though so you can run through the code :)
Well I don't mind as long as it works!! :)
ahhhhhhh .. I saw that, but I thought it was part of some c# code so ignored it. Thanks :D Dan.
Hi, I was thinking of doing something like this for my game, setting the mesh renderer to false for anything which isn't on the screen and when...
Well now I get node unityengine.object.instantiate(self.a, self.get_transform().get_position(), Quaternion.get_identity())[of...