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I want to be able to set up multiple different player default inputs. For example Player 1 Jump - Controller One - South Button Punch -...
If scriptable object references other audio textures etc. and those assets are not bundled as their own label. they will be included as part of...
Does this support System.Collection.Generic.List or just arrays?
From the looks of it the tiles are being placed correctly. It's rendering the tiles correctly that appears to be the issue. Here's an article that...
Cool. Glad to know it's being looked into. :)
I'm having the same problem as mk26
I'd like to post not just jobs put the project as a whole on my page. Is there a way to do that?
I am having the same problem.
I am getting a "FSBTool64.exe has stopped working" several times when importing a project to the 5.5.08b when I first import my project. When I go...
I'm working on a 1-4 coop sidescrolling pixel art platformer. V1.0.5 just went live today New Auto Scrolling Level Iguana Baddie Customizable...
The new Rooms extension looks fantastic! I haven't updated ProCamera in awhile now. I can't wait to give it a roll tonight. :)
Here is the tool I used: https://www.assetstore.unity3d.com/en/#!/content/45836
This issue has been fixed. I tried using Unity's asset bundle manager and it worked.
for franciscochong the problem was he had a tile that was completely *empty* tiles with no graphic info in them. Check to make sure you don't have...
Could you send me a Pyxel Edit file that causes the problem? Thanks :)
Just a heads up. I can't get to your website right now. https://www.photonengine.com/ Not sure why
I watched your video and it seems this is a pretty cool tool. I have not bought it because it doesn't suit my current project but I may get it in...
Do all the features work with 8 bit sprites or do only a limited number do? If so which ones?
So I'm wondering if it has something to do with exporting an importing packages into the Unity Editor. My content that was already in the project...
It would be really handy if PyxelEdit had a way to select a unassigned tile and convert it into a new tile. I have not noticed a feature that does...