A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
In Unity 2020.2 they changed the method names so "Clip" becomes "PreviewClip", for example "PlayPreviewClip", "IsPreviewClipPlaying", etc....
Hah, I think I submitted the same bug, more or less, where a transparent material loaded from an asset bundle won't be transparent in editor (but...
There's no "create mods" menu item or whatever, but it's fairly easy to build it into your game using Paul's method or Asset Bundles.This ModTools...
The set up: A standard Scroll View, with a standard Button under Content, but positioned outside of the Mask area. The Button's Image component...
Brilliant, I got it working. Thanks! Though I switched back to assetbundles because Addressables were causing too many headaches and I'm about to...
@Kamyker Do you happen to know anything about dependencies? For example, say I have ColorAtlas.material in my main game project, and want to...
Apologies in advance, but I'm completely new to lighting and shaders and such. [ATTACH] I have a directional light coming in from the right....
Yes, it is definitely a problem with SVG. 60fps in empty scene with an Image in UI canvas, sphere, and the FPS counter. As soon as I add SVGImage...
Is there a way to get this to work with material property blocks? For example, I want the highlight to be red, but the normal renderer material...
I believe there's a serious performance issue with MacOS Metal rendering. Image 1: Empty Scene Image 2: 40fps with a single SVG UI asset in the...
I believe the problem is only with a Canvas using an orthographic camera for "Screen Space - Camera". Steps to Reproduce: 1. In new scene, create...
Ah, thanks for the explanation. I just integrated it into my project (still in early stages), replacing InControl, and feel like I dodged a...
I just picked this up in the sale, and it looks brilliant, but there's one thing missing I hope you'll consider adding in the future: Modifier...
Wonderful, got it working. Thank you! For reference here are the changes I made. Instead of those cursorWorldPoint and cursorScreenPoint...
I bought this yesterday and am loving it so far, but am having a hell of a time trying to figure out something that I know is really simple....