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That said, looking at our code, I have found a recent fix to an issue specific to Xcode builds and .bundle plugins - which is likely what you are...
Voting on this is pointless, as this bug report is about a specific bug in 2023 (which would only happen for il2cpp universal binary builds with...
Hey @TUOBSTUDIOS . This looks like the MovedFromExtractor tool which is used internally by Unity's script compilation pipeline is failing. Could...
Hi. There is a bug in Unity 21.2 (fixed in 22.2), where WebGL will not correctly ignore the value of the "Script Debugging" player build setting....
Yes, that certainly looks like the same problem. If you want, share the full log in a bug report and paste the case number here, so I can take a...
Are you using third party tools which set up the unity command line? If not, are you 100% sure that you have the same issue? Do you have a log...
Ok, here's an update. I was able to reproduce the Azure CI setup described by @juho_unity , and using that was able to reproduce the bug. It...
Thank you, that is very useful. Currently trying to reproduce the setup.
Hi, we have seen recurring reports of this issue, which always involve some kind of external CI or build automation. My suspicion is that such CI...
Hey @DrSeltsam . This change (removing restrictions) has landed in 2022.2.0a4. I will make sure it gets backported to 22.1.
Could you share an Editor.log file for when this happens?
Hmm, I don't know what this is, but would like to take a look. Could you upload an Editor.log file when this happens? (Or file a bug and post case...
Just an update on this - this appears to be an unfortunate hash collision of path names. We hash path names for intermediate artifact names to...
It is not super straightforward, but you can use a SerializedSingleton to do something which causes a domain reload, store the state of your...
An update on this: We will likely be able to remove the restriction again and allow changing defines and then make a build. The define change...
Either executing the editor twice, or build a build script which can continue after domain reload happens by using a ScriptableSingleton. (Yes,...
I'm sorry, you are right. I had tested my code before posting, but I did not realize that the C# compiler (unlike C++) would ignore defines set...
Hi @Kichang-Kim, this is tricky. We've had a long discussion with the scripting team about this, but ultimately will keep the current restriction...
Hey @neamtim . Thanks for the good deep analysis and debugging! The stdin-canary mechanism in the bee backend is used for the editor to...
No, such spikes are not expected (and are indeed what incremental GC is meant to solve). There can still be spikes in the final phase of the GC...