A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
As I am using the TextMeshPro 2.0.1 in Unity Package, Is the new SetText function overload be added to 2.0.2 or next release ?
textMesh.SetText("hello"); Debug.Log(textMesh.text); In Device build, it doesn't print "hello", but In Editor, it print "hello"
It works, but it still load the system cjk font into the memory. As the UnityEngine.UI.Text can load unity default font Arial into memory (ASCII...
Which TextMeshPro version support ? I tried the following script , but doesn't work for Asian Character. var osFont =...
Sorry, for the TextMeshPro Dynamic Font of Typo_DodamL.ttf, the FontAsset.m_SourceFontFile and m_SourceFontFile_EditorRef may sometime become...
TextMeshPro with Dynamic Atlas using Korean character only e.g. 한국어 is not working, chinese and japanese is work fine. The korean font used in...
Is it possible to add more TextMeshPro Text Component Default Setting? e.g. IsOrthographic, TextAlignment
For CJK font asset, it set atlas size is set to 2K, however it occupy to much space in the build. So, can I set it to smallest and increase the...
Unity 2017 LTS Android 64bit support is still marked as experimental. When will it be production ready?
When there is animation that scaling the textmeshpro from scale zero to one, the end result of the textmesh pro underline become alpha or blurry....
https://issuetracker.unity3d.com/issues/playabledirect-cannot-load-playableasset-playabledirector-dot-playable-when-used-in-an-assetbundle...
In Unity 5.6.x, Unity 2017.x When I build AssetBundle contains prefab with ParticleSystem.AutoRandomSeed enabled (default), its randomSeed will...
Sprite dicing is a feature which allows the system to split up a large texture into much smaller chunks, individually trimming these chunks, and...
In backend receipt validation, there are some iOS receipts' field in_app is empty. Who's know how to reproduce this ?
Thank you very much.
applicationUsername is kept in storekit transactions inside the device. If you reinstall the app, the data is still there.
In StoreKit, there is a applicationUsername property in SKPayment, can UnityIAP support this ?...
I am talking about the different of iOS receipt and GooglePlay receipt. GooglePlay receipt contain developer payload iOS receipt don't contain...
If the receipt for FakeStore is as similar as GooglePlay receipt, than I can test the receipt validation in Editor more easily.
When the iOS purchase in AppStore is succeed, but server receipt validation is failed because of network error or server is down. Then it will be...