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Greetings from even further in the future. This issue persists in Unity 2022.3.24 as well & doesn't seem to be GUI specific as it's happening to...
Nothing to see here... Asset creator sent me on a wild goose chase.
Hi there! Finally got my hands on a copy of Curved World and am excited about all it's potential uses. That said, the first use case I have for...
Alright, so after a bit of poking and prodding, I was at least able to get around the issue (if not in the most elegant way). I'm personally...
Just wanted to chime with a "me, too!" Looking into it & will happily share if I come up with anything.
It's likely too late to be of any use to you, but... make sure you're setting up an ExecuteAttack animation event in your chosen animation or...
*smh* Alright, I've been out of touch with Unity for the last couple of years (shameful, I know) and thought, hey, this looks like the perfect...
That does seem to be the case, yes.
I've been fiddling with trying to get it to work in 2018 (didn't realize it wasn't supported until now) and was able to resolve the...
*facepalm* Not sure when in the mix I switched it, but it looks like I must have changed to Single Pass from Multi Pass stereo rendering at some...
I'm making use of an altered version of this code to create a "looking glass" portal. It's working fine in Unity 2018.1, but updating the project...
Just a thought, but you might try rendering the video texture on a large plane (preferably curved) in front of where the player is initially...
VRTK, Oculus SDK and the SteamVR SDK are all still in active development and use, but you're better off downloading them directly than from the...
Just wanted to check back in and report my eventual success :) Took some digging, but I eventually narrowed it down to being a problem with an...
It seems to affect anything that's "outside", which is why I figured it was related to the skybox. Doesn't seem to be the case though as the last...
Thanks ever so much for the offer! :) I tried scaling the scene down to more or less what you see in the screenshots, lowered the lightmap...
Drats, foiled again! Here's the results with Environment Lighting Intensity Multiplier set to 0 (and I tucked the one on Environment Reflections...
I'm almost certain I've tried it at 0 without seeing a difference, but I'll give it another go just to be sure :) Thanks! I'll be back to report...
Hello, I just popped over to see if I could find help with my own "ugly blue light" problem & saw this thread. I'd hoped it might hint at a...
For anyone who thought PeerPlay was finished, think again! :D [MEDIA] [MEDIA] [MEDIA] [MEDIA] ...and they just keep coming! Thanks PeerPlay,...