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Hello, I was having issues with the Native Input support for AppleTV in regards to certain controllers that I need to support. Like for example...
Hello, I was trying to recreate the Book of the Dead distortion effect that is at the end of the trailer here: [MEDIA] I am assuming it some...
Submitted the bug for the transparent shader issue which it seems like it was fixed in 2019.1a11. Although now it seems like using regular Singe...
Hello, Thanks for fixing the LWRP VR post processing issue, it will help the project I am working on a lot! But now, it seems like I am having...
Thanks for the reply! Please do update us when there is a fix! Also, I have a shader working now that works fine in edit mode and game mode that...
Was there any plans for this asset to work with LWRP or HDRP? Thanks!
Was there any plans for this asset to work in the LWRP or HDRP? Thanks!
Hello, I was experiencing issues getting Post Processing v2 stack working in the LWRP with OpenVR with both 3.3.0 and 4.0.1 in 2018.3b5. Has...
Yes, I was experiencing this too with both 3.3.0 and 4.0.1 in 2018.3b5. Has anyone found a work around for this?
Hello, I was having issues getting the Unity Post Processing package working in 2018.3 beta in VR mode with the LWRP. It seems to work fine in...
Hello, I was having some issues with the latest version of Playmaker in the Unity 2018.3b3 beta. It currently seems like prefabed Playmaker...
Hello, Were there any plans to support the lightweight render pipeline with this asset? Thanks for your help!
Hello, I am trying to add a custom tag to the rich text system which would allow for more functionality based on a specific tag. I was attempting...
Hello, I was wondering if there was already a plugin for Unity that did something similar to the Smart Spline Generator Unreal plugin....
After deleting my library and re-importing the plugin it seems like I just needed to delete the old material that was tied to the shader and it...
Attached is a new shader I created that I just enabled Tessellation on and it gives me shader errors. Let me know if you need anything else. Thanks!
Yes, I thought that might be the case but this issue seems to be happening when I create a new shader and just check the tessellation box. The...
Hello, I am currently getting this error when enabling tessellation in 0.7.2 dev 05: "Shader error in 'Standard_Mask': 'vertexDataFunc': output...
Hello, Should I be able to use a LayeredBlend node to blend height maps to use for tessellated displacement? I am trying it now and it seems to...
I am testing it in Oculus now and it seems to be working. I'm weirdly having some performance issues in headset where the image gets laggy even...