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Meh, goodbye Unity, it's been a good run
Hey guys, any reason why my options would show in the editor but not in the build? Thanks
I'd love for something like this for procedurally generated scenes. Anyone have any clue how that could be possible?
Thanks so much for the quick response! I'll try that :) Edit: The P3dChangeCounter works perfectly. I don't need it to be 100% because I can just...
Hey there! Is there a recommended way to compare two drawings? Say if the player had to trace a signature on a texture and you get a percentage of...
Experiencing the same. Thanks for fixing the bug!
Hey, is this still true @Rene-Damm ? Currently converting my game using the new input system to mobile and would love to just use a virtual...
Really awesome and great work!
Oh hellll yea. Gonna pop it in and take it for a test drive! Thanks so much for this awesome update!
This is AMAZING! Love it so much, and will definitely get a lot out of this. Thanks so much for listening and adding in some great updates!
Never mind figured it out. Had to manually update the character brain in the base Character Ability script as well as in the Character Animation...
Any simple way to switch between human brain and AI brain at runtime?
Not sure why you can't see it, it works for me! Here's a relink just in case: https://www.instagram.com/p/Bynj4mpHzyW/ I'm not sure, sorry. I'm...
Hey guys! Just want to share how far I've come using the Sprite Shape Preview Package for procedural generation. All of the objects in the game...
Awesome! Great work guys!
Hey, sorry, didn't realize it didn't link to the quote. It was for generating the normal at a point in on the curve....
Any chance you have the script for this? Trying to figure this out at the moment. Thanks!
Never mind, figured it out. Here's a script that will allow you to expand or inset the vertices of a spriteshape at runtime: public void...
Wondering if anyone knows how to inset the vertices of a spriteshape at runtime?
Actually, I found a simple solution to this. Simply set the sprite to null first, and then change the sprite. Seems to preserve the aspect of the...