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Looks like Unity have fixed this in 2022.3.18: https://unity.com/releases/editor/whats-new/2022.3.18 Crossing fingers :)
Yes how?
Yes, at least in my case I managed to get it to work with MasterAudio. I first tried just disable/enable all AudioSources in the hierarhcy, but...
Oh thanks, however, I'm using MasterAudio so I'm limited in what I can actually do, so @jerotas need to tip in here, as he made MasterAudio.
Not sure what you mean? I linked to the thread and in there there is a link to an issue, however, there is also an Unity employee saying they...
I sadly must agree to this. I'm during a massive update to my game this year, started on adding multiplayer back in January 2022. My focus of...
Is there a issue tracker on this particular fix/issue that I can keep an eye on to follow along? Because the issue mentioned earlier in this...
Ok, thanks for responding anyway. I understand you cannot say exactly when its out, but thanks for coming with a qualified guess. As long as this...
Sorry for asking again, but this bug is really destroying my game with like 50% fps and decreasing overtime it seems... When can I see it fixed...
Just to add a bit more to how much this impacts a game with many sounds. This is my game in Unity 2021.3.22f1 [ATTACH] And this is how it is in...
Any ETA on this? My game gets hit BIG TIME big this bug... and it seems to get worse overtime eventhough the amount of audiosources/audioclips...
See this, they already fixed it - just hoping we get it soon because my game really gets hit by this....
Do I dare to ask if you have an ETA on this? :) By the way I have done some more digging and from what I found, it's not the actual amount of...
By the way, please test it with 50.000 AudioSources too - of cause with 99% of them being inactive. :)
Uhhh exciting! Also a fix that can get into current LTS? :D
I understand and as stated, I totally understand and want you to move the engine forward, as I intend to use it for many years to come :D Great...
Thas is very nice! Thanks for quick response!
By the way, if you have the right access, can you please delete these stupid spam comments on the ticket:...
Yeah it make sense you need to move the engine forward to make it better, we just need to have a way to follow alone with out rebuilding our...
Can you share a bit more how you made this work? I have tried disable/enable all mine, both gameobject and audiosource component and it have no...