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I have the same problem with Pico 4 ... did you work around it somehow?
Has this been resolved?
I'm having the same issue with my project. it imports everything everytime i load the editor - even when nothing was changed.
I'm getting an error in RIder as soon as i finish installing DOTween and open Rider, and this messes up the entire project. Don't know how to fix...
@cirocontinisio these aren't assigned , and no thread forum links. are these Unity stuff of community cards?
how do yo uaccess these debug settings?
And if you ever need to open a wine bottle - you can use a Porkscrew.
Utensil suggestion : This game needs a SPORK!
Is anyone working on a UI for the inventory system based on the wireframe?
does anyone have a rider settings file for this?
https://github.com/UnityTechnologies/open-project-1/pull/101
re: PR's . I'm not fully familiar with how PR's work in git . can i add my commits to your PR or do i need to make another PR based on yours.
Project file organizaiotn - where do you put the configuration scriptable objects files?
I'm adding those new item fields now based on PR #100 I'm taking the liberty of adding another field for the item which is which is the actoin's name.
I want to make an argument in favor of Prefab Variants vs Scriptable objects. Let's say you have 3 kinds of similar items - lets say, health...
such a long discussion. I have made a dozen of more games with interactive branching dialogs. I've personally used and loved Chat Mapper (not sure...
I'm new to reviewing pull requests in Unity, If i want to go and look at either @Caiuse or @dkaloger 's pull requests and check them out in Unity...
@cirocontinisio the video you linked didn't works.
Any other effects I can work with? I want to learn more about particle systems and shaders and this seems like a good opportunity to do so.
Hey! I'm also interested in contributing. anything that can be done already?