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I'd be interested in this as well, but it seems you already mentioned the main alternatives?
Is your Spotify plugin available now? Can load/stream Spotify MP3 audio into a Unity AudioSource? Thanks!
iddqd, I had to do the same. atmospherium, I just want to say thanks for the 5 new components! Good stuff! -Jacob
F.Salka, why wouldn't it require background audio? Did you hear that somewhere?
The Easy Water shaders seem to appear over the top of billboarded trees, even if the billboarded trees are completely in front of the water. Once...
Well, first when I tapped the buy buttons, the Google Play IAP window never popped up. So then I went to look at the logcat, and saw: "You can't...
I just updated, but then started getting some errors that I wasn't getting before, so then I reverted the update. What is the proper update...
Hmm... looks like we've got new forums here... maybe my last message didn't trigger a notification?
The only SIS error I see, from logcat, says: NullReferenceException: Object reference not set to an instance of an object. at...
I don't need to have the app published, right? It's uploaded, but not published.
Yep, I did, and it matches. Is there an easy way to debug further? Thanks! Jacob
Upon setting things up, and then deploying to a device, and then trying to test purchase, I'm getting an error: "Error The item you were...
I'm getting the same error after updating to Unity 4.5 :( -Jacob
I just updated to Unity 4.5, and am now getting errors in my project from GameDraw: Serialization depth limit exceeded at 'GameDraw::Part'. There...
I have a retina Macbook Pro, and it seems that Unity normally runs at non-retina resolution, even in the Game view. Will xARM enable me to see the...
Fabulous! Love that it's so flexible. Its capabilities have exceeded my expectations! Thanks, Jacob
Wow. That's awesome! You rock, Gregzo! So does cool fact 3 mean that very long (streamed from disc) audio sources can now play back through...
Sounds great Gregzo! Also, I just found this article, that seems to indicate that background audio is currently possible in Unity:...
Could this lead to iOS Audiobus support at some point in the future? I read that Unity not being able to handle background audio was something...
I am also interested in Audiobus support, and thus background audio support, like everyone here. Maybe we should vote on the issue here?...