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The link with script below may be useful. https://answers.unity.com/questions/650308/how-do-i-interact-with-terrain-trees.html
Some more details may be required. Unity terrains are flat but with code they could be converted to a series of convex meshes that could join up...
So far I'm pleased with this asset for fly through clouds although some issues have surfaced on first use. The decimal latitude and longitude of...
How do you set-up the rain?
You need to code a spline walker by dividing the curve into many steps and storing the data in an array for reference because the 't' value in a...
Click on the paint brush button and select Paint Texture then create a Terrain Layer. You can then paint the Terrain Layer texture on the terrain....
I'm using Unity version 2019.3.0a3 Personal. I think it's a beta version.
I just purchased GPU Instancer and have found an editor layout issue in 'GPU Instance Tree Manager - Scene Settings'. 'Min Culling Distance' and...
You may be expecting a too fine resolution in drawing the splat map reference for textures. The splat map is usually a relatively low resolution...
Just paint slower or with a bigger brush or opacity set higher. On steep slopes you will get texture stretching with standard Unity terrains....
Put your trees in a GameObject with LOD then paint them and you will get the 'Random Tree Rotation' checkbox. Unity automatically creates...
Yes, remove the semicolons. Your if statements will run just those and the curly braces become isolated code.
Speed Tree? Pfft! Don't get sucked in to their money grabbing dysfunctional rubbish. They look good up close and that's about it.
Yes, your colliders are all convex with the occasional odd one over no forest at all. In the case of a forest edge that is convex where collision...
Dmitry. I think some of the collider meshes are concave depending on the shape of the forest edge on that mesh tile so I'm not sure of the...
Dmitry, Thanks for your response. I changed my comment because I figured I may have moved a file in Texture Studio causing the exception. Your...
Hello Dmitry. I just bought your assets and like them although having problems with the Texture Tree Studio. I'll persevere with it for the moment...
Sorry I'm no expert on trigonometry but the circle is divided into 4 quadrants each being 90 degrees. That probably has something to do with it....
Try going to your lights and adjust Realtime Shadows Strength.
Mesh deformation example below should give you a good starting point. https://catlikecoding.com/unity/tutorials/mesh-deformation/