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wow, this is exactly what happened to me. Thanks for sharing your find!
hi Tanya_Li. I tried all boundary types - nothing matches on mobile, but matches as expected on pc.
Hi. I've been at this for the past 2 days virtually non stop and finally came away with some conclusions...was hoping someone from unity/oculus...
ok..so... funny thing is, Willem, I totally get you. I've been boggled by the system as is, and finally, because there was no practical other way...
I'm referring to edit>project settings>XR Plug-in Management->Oculus> (android tab)> "Phase Sync" toggle
hmm, that didn't seem to work...or maybe the reason cpus are all being used up has to do with some lower level stuff anyway, i set it to use 1...
thanks, i'll try and report back
The problem is that as far as I understand, that sets the affinity of unity.exe ...but during the build, unity spawns a bunch of compiler process...
Whenever I build, including right now, I see all 8 cores ramp up to 100% cpu usage. Often i'm running mulitple processes, or even multiple editors...
@jj-unity any updates?
any update on these issues? There are some other problems preventing us from pushing this to users related to guardian/resetting/stage -based-tracking
@lmartellmc , I had to remove/disable the ovr plugin that comes with the oculus , and use the one that came with XR then I had to use the XR...
yep..i found the reason. It's really silly, but apparently the Oculus Integration v23, has an ovrplugin.aar file set for android.....but so does...
I thought i tried to do that earlier, but just deleting all of them..yea i definitely did, and they all came back by themselves. Now i tried, and...
ok got the above sorted, when pulled into my project, the android oculus xr, and renamed it Now i'm stuck with 2 showstoppers: 1. nothing i do...
hope it's ok to keep piling up here, but this is related: for the VRTemplate, the XR settings Virtual reality supported is greyed out. In my...
also, this is still happening - I am forced to pull the packages into the project (from the cache), and adjust the names [ATTACH]
additionally, if i try to change the phase sync via: adb shell setprop debug.oculus.phaseSync then I often get non stop 12-09 01:33:55.377...
..I got it mostly working but there are soo many issues. 1. I can't get any latency/motion to photon values through the code 2....
hello jj-unity. I've been bashing my head against oculus/unity integration since the morning. First, the only way I could get it to stop giving me...