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This solved my problem when downloading 2019.2.0f1 this evening. Thank you very much!! (:
I see. Thanks for getting back to me so swiftly! I can't wait. (:
I'm loving these new lights! I've already started using the Parametric light instead of the Point light for the 'black line' issue, and it's...
Thanks, vincismurf, that's very handy!
Nkon, you are a golden god. It is solved! I didn't think about ways to work out the solution other than trying to work with Quaternions, but...
Right, I think I'm starting to understand. I can now have my ship face certain directions, but still can't work out how to rotate it over time....
Fantastic! Thank you very much! :D :D :D
Hi, all! I have been trying to get an entity to rotate and I am getting a weird issue. I have come to the conclusion that I must be going about...
Pressing Play in the Editor does work - my browser window opens and the game runs. But to play it again, do I have to press Play again? What I...
First I'd like to say it's so exciting playing around with Project Tiny. I was so happy when I saw the email in my inbox this morning! To my...
Thank you so much for this - I'm so excited for Tiny! I have already gone through the tutorials and I'm experimenting with it already. (:
I had the same problem and this solved it. I was, in fact, setting the string values through the Inspector window, and this fixed it for me....
Thanks to you, the same problem that I had was solved! You're my hero! :)
Excellent! Thanks for the response I'll be purchasing this shortly. :) As for the line facing... They would ideally just face towards the...
I have a question about Vectrosity before I purchase it... For the project I'm working on, a 3D hex-based strategy game utilising realistic...
I don't have code handy atm, but the way I worked out how to do this was to have a game object which you move to tiles that have enemies on them....
This worked perfectly for me, thank you so much!
It has a certain functionality of 'random movement' that lets multiple units move simultaneously, and when their paths collide one of them waits...
1: I'm not sure myself, as I haven't tried to do it as yet, sorry. 2: Yes there is built in pathfinding, using A* algorithms if I'm not mistaken,...
I've just overcome this in my own project, this is what I have done. It's in the 'Unit' script which is of course attached to each unit. private...