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Will you be supporting the umbra occlusion culling? I have plenty of crashes with it, without any editor error apart from native crash. should I...
Yes, using HDRP on windows. Will try the setting. Still causes the reimport of .fbxs and vfxs. :p also after baking, plugin could restore loaded...
No solution for asset reload on bake start and end? Previous posts were talking about a fix, with disabling code, but that's already disabled in...
I think I found a work around for this. Basically open center scene, and 8 scenes around it. Copy game objects from surrounding scenes into the...
Recreating a scene file and copying all of the contents back in fixes the issue.
Getting this error when baking a scene. Tried clearing all baked data, deleting files manually. Still occurs. Any solutions? is it a known bugg?
Is it possible to somehow select and bake specific scenes in the probe volume baking set using C# API? Doing that by hand is painful. Would like...
I am trying to sample light data withing a [closesthit] shader, but the editor crashes when trying to access _DirectionalLightDatas. Is...
I'm trying to do RayTracing shader in HDRP. So far I managed todo it in standard pipeline with custom rayhit shader and accelaration structure. In...
I'm trying to add a PhysicsBody to a tree. Each part of the tree trunk is parented under each other. The idea is to be able to chop individual...
Sharing 1.0 code that works. If anything amiss feel free to share :) public class DOTSTerrain : MonoBehaviour { [SerializeField]...
In HDRP water absorption distance stops working. Only 0 value changes the absorption. Can this be solved in any way? I also modified the...
Modifying this snippet in rendergraph: [ATTACH] to this: [ATTACH]
Modifying highdefinition package by first storing into Packages folder causes error if the code is modified. It says that HDRP versions differs...
Could try writing an editor script to mass change everything. I'm facing similar issues and thinking of doing exactly that. Though I'm mostly...
If I remember it correctly I had this figured out. CommandBuffer cmd = CommandBufferPool.Get("Copy Directional Shadow Maps");...
Is it possible to change occlusion culling near plane without changing cameras near plane? This feature seems to be gone from new unity versions....
I'm trying to linearize depth from existing projection * view matrices of _AdditionalLightsWorldToShadow. This still seems to give me non linear...
Yeah that seems to do the trick. Forgot to mention I'm trying to do it in URP, but I guess that doesn't change much. Also those uniforms get...
I'm trying to use SampleSH in a fullscreen post effect to get ambient lightning, but all it returns is black color. This seems to work on regular...