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On a note here, on the unity side, substance designer does not create the materials for you, you still need to do that yourself.
Your shader is looking for tangent information, usually a normal map to function correctly. You'll get this information until you resolve that.
The scaling value is whatever your world units are set to in max - unity uses meters and will import by default on a small scale. You can set the...
select swap uv's, sometimes unity selects the wrong uv channel by default on the import.
Odds are if you buy cheap, don't review, and try to save money, your gonna endup with junk. Intel or AMD. Having been in the tech field, and made...
You need to understand why there is color in the first place, and where it went. If you colored it using vertex colors (setting a color in the...
This is a yes and no answer to your yes and no question. Better topology is good for two things: more optimal topology is usually less polygons...
I'm not a programmer, so I'll likely endup using your solution if I can make my solution fit into it... :P its further down the road tho, maybe...
Note that you can't export materials from max, unity will create a material in unity that will be the default diffuse texture, you can setup a...
I use it for overall project management, and for writing dialogue. Haven't brought it into the game yet (still writing, and refining heh) but for...
Optimization is a final stage anyway. What is suggested there, is the right thing, it will optimize your model. So especially if your targeting...
Only one way to find out... Give me 50 bucks and I'll research it for you.
You got yourself two different problems. Firstly, being an indie developer doesn't mean there aren't tutorials out there. Secondly, being broke...
There is no setup - export file. unity imports .max and .fbx and .obj - have fun.
Do you need to have the models you create variations for, generated by this script as well? Or if I am building something, can I plug it into this...
Try clicking the swap uv button in unity see what that does for you.
Well, unity terrain doesn't support tunneling or caves. You need to use a mesh. Laying it out with boxes/extrusions IS the way to go, then you...
Its being culled, partly or fully depending on what the designer wants. You can do this several ways, the easiest I can think of is to split the...
The rig itself is just a bone setup - you need to SKIN it to the model to actually move it.
Just remove the https:// part. And you'll be golden