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If you want to programmatically add/remove loaders or change loader order you can look at this documentation here: End-user documentation | XR...
I assume that the steamvr xr sdk should just work. As for gpu yeah that is needed to run a pc connected device.
XRDevice.isPresent is obsolete and should not be used. You can see replacement checking for display subsystem running state here:...
The post from @the_real_apoxol is the way to do this. There is no way to know if a device is connected without starting XR in some way and seeing...
I'm not sure... I don't have a lot of exp with AR Kit. I wonder if other XR plugins are being generated correctly. You could try manually backing...
Not sure what you mean by broken, nor what Unity Version or version of XR Plugin Management you are now using?
The pose right above you goes into detail about this. For the best experience and future portability I'd look at the last link.
Thanks for the images. Unfortunately, what we need it the editor log file output. You can get that by navigating to C:\Users\<your...
Can you post the editor log? There is important OpenXR support logging information in there that may help determine the root issue.
Can you upgrade to latest release MRTK instead of the Beta release?
See this doc page for information on doing this: End-user documentation | XR Plugin Management | 4.2.0 (unity3d.com)
You have to use Windows APIs for Contract Checking to do this. You have to check for "Windows.Foundation.UniversalApiContract" version 8. If that...
Did you enable the Internet capability in your application manifest? Unity - Manual: Universal Windows Platform Player Settings (unity3d.com)
The WMR XR SDK plugin was deprecated in 2021.1 and removed in 2021.2 and is replaced in 2021.2 with OpenXR And Microsoft's own extension package.
If it's windows, then XR isn't running. Looking at your log, I see no XR logging at all, which implies you don't have XR enabled. Have you...
Are there any error logs/messages in the output in VS when you run the application? Are you using the new OpenXR or older WMR XR SDK Plug-in?
Yes, but that's about all I can say at this time.
It was discovered very soon after release but it takes a while for fixes to be investigated, proper solution found, resolved and get through the...
The API has support for sure. However, at this time I don't believe that this is exposed out from the Unity OpenXR Provider for use.
This may sound weird, but there was an issue created in 2020.3.20f1 that may be the root cause of this. Can you revert back to 19f1 and check if...