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After several loading scene in the xCode, it gives an error: Unloading 3555 unused Assets to reduce memory usage. Loaded Objects now: 719. UPD:...
When I go to the stage from the AR, I create a new instance of UnityARSessionNativeInterface and at 3-4 scenes loading the application crashes....
I have two scenes. Map and AR. How to make a new session start when the AR starts? So that EVERYTHING cleared as if I had run the application? HOW...
Hi, how do I make when downloading a new scene, AR tracking again? (Clean old result of tracking):eek::eek::eek:o_O
I wrote the removal of objects that are associated with AR, but Planes remain on when the scene is restarted. foreach (GameObject go in destrObj)...
Forgive me for my English. It does not work, it means that I made OnDestroy before loading a new scene. But in the new scene, the Planes from the...
All the same does not work =( FindObjectOfType<UnityARGeneratePlane> ().GetComponent<UnityARGeneratePlane> ().OnDestroy ();
I Add code: Destroy(FindObjectOfType<UnityARGeneratePlane> ().gameObject); SceneManager.LoadScene ("Map"); But it not work. Help...
I have two scenes with ARkit . When I move from one to the other scenes, I still have a defined plane from pre scene How to fix?
Tell me please, How can I make a geolocation target?
From the script can be done? I tried in UnityARVideo.cs, but everything was broken (camM is parent mainCamera) public void OnPreRender()...
Can I do for example (10,0,0)?
Good afternoon! When the AR is initialized, a cube is placed and the x, y, z axes are set. Can I turn them as though? Rotation
Thank you!
Hello, this question: how does the position in Unity3d correlate with the GPS coordinates?
Can I use ARkit for the front camera?