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I wanted you to try the project as it came off my PC, just in case there was something iffy about the version of uNature I was using, or the...
I have managed to recreate it in a new project - here is a link to the project. It looks like the foliage is repeating over different chunks....
I grabbed the latest version and it looked good. Until I painted on a second chunk, and saw all this grass!! [ATTACH] I'll try to reproduce this...
I have already tried removing the FoliageDB asset - if anything that made things worse! I'll grab the latest copy from GitLab, clear out the...
Is there a way to totally reset uNature for a given scene? I seem to be getting strange behaviour now - as an example, I destroyed the foliage...
I found the problem - I am using the Critias Tree System, which uses Sphere Colliders for each grid. Your paint brush was being blocked by these....
Interesting. This shader stuff is all very new to me, so it may be possible that I don't really know what I am doing :oops:. I did see a 20-30fps...
Things are definitely better on 5.6 now - with a new scene I can draw grass and it looks lovely. But in my existing scenes the grass cannot be...
Well, I may have been a little premature, as that fix only worked (very) occasionally. A better fix was to do this to the billboard batch shader:...
I have pulled the latest version from GitLab, but I am getting this error, even on a brand new scene with just a single terrain: I have had...
I have managed to get the billboards drawing now on Unity 5.6.0f2 - all I needed to do was add "UNITY_VERTEX_INPUT_INSTANCE_ID" to your appdata_t...
Cool, thanks! I'll try to provide a screenshot soon :)
I also had billboards only on Unity 5.5.1 - I traced it down to the culling group targetCamera not being set. I solved this by replacing these 2...
Is there a way to calculate (or access) the puddle 'intensity' at a particular point? I would like to be able to detect if a character or vehicle...
I feel your pain - my 200,000 trees took well over 2 hours to import from my terrain. So I had a look at the Import() method in...
I thought you might say that :) I'll leave it as is for now, and eagerly await the multi-threading!
I've uploaded a video to YouTube - having played around with some settings I am getting much closer to the desired effect. LOD is now visibly...
I've noticed a large increase in performance with the latest update - good work! I don't seem to be getting any LOD for my tree though. Some trees...
I did try removing the AltTrees object, but when I added a new one, all the old trees were still present. In the end I deleted the folder from...
Is there any quick way to reset the system and delete all trees? I'm still only getting about 15FPS (up from about 5FPS with the terrain trees...